@startuml
sprite $closed_captioning [48x48/16] {
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
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00DFFFFF60001FFFFFFFFFFF70000FFFFFFFFFFFFFFFF500
00DFFFFF80000DFFFFFFFFFF90000CFFFFFFFFFFFFFFF500
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
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000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000
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}


!define FA5_CLOSED_CAPTIONING(_alias) ENTITY(rectangle,black,closed_captioning,_alias,FA5 CLOSED_CAPTIONING)
!define FA5_CLOSED_CAPTIONING(_alias, _label) ENTITY(rectangle,black,closed_captioning,_label, _alias,FA5 CLOSED_CAPTIONING)
!define FA5_CLOSED_CAPTIONING(_alias, _label, _shape) ENTITY(_shape,black,closed_captioning,_label, _alias,FA5 CLOSED_CAPTIONING)
!define FA5_CLOSED_CAPTIONING(_alias, _label, _shape, _color) ENTITY(_shape,_color,closed_captioning,_label, _alias,FA5 CLOSED_CAPTIONING)
skinparam folderBackgroundColor<<FA5 CLOSED_CAPTIONING>> White
@enduml